using IQIGame.Onigao.Framework;
using System;

namespace IQIGame.Onigao.Logic
{
    public class LogicLog
    {
        private static string _logPrefix = "[Logic]";

        public static void Log(object message)
        {
            LogGame.Log(_logPrefix + message);
        }

        public static void LogWarning(object message)
        {
            LogGame.LogWarning(_logPrefix + message);
        }

        public static void LogError(object message)
        {
            LogGame.LogError(_logPrefix + message);
        }

        public static void LogException(Exception e)
        {
            LogGame.LogException(e);
        }
    }
}
